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Backgammon and GammonOnce a player bears off all his checkers but his adversary has not, he win a gammon game and can double the number on the doubling cube. A 'backgammon' derives from the gammon. It meens wining three times the value of the doubling cube.
A gammon game can be won from a number of positions on the backgammon board. One of the more common ones involves the winning player creating a six prime block to avoid the other player from advancing on the board and thus managing to bear off. Gammon creation is a risky buisness. In order to know the gammon winning chances you will need to consider the probabilities. In a nutshell, you need to examine the chances of you winning a gammon game against the chances of you losing the backgammon game. Before you decide to go for a gammon the chances of scoring a gammon should be double that of you losing the game.
If things do not go according to plan, you still have one to two turns before deciding on your next option. If you think the gammon will fail, affering a double will secure you one win or more.
If you feel that you might lose the gammon, there are a few things you might do to make sure you don't lose as many points. For starters move your checkers to different quadrants. Thus you will advance your checkers across the board. Never put more than one checker in one point. Instead, make the most out of different dice scores during your rolls. And finally, Don't move inside your home board if it can be avoided. Use all pips to advance checkers that are way back on the board, mainly if you are far back with your pip count. Avoid also wasting your pips by moving your checkers to five points or lower at this stage of the game.
Recognizing a gammon situations is good to know. Backgammon players with experience take risks in order to create a gammon - moves that other players might not risk in doing. However, once this has been mastered, the rewards ultimately justify the risks.
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