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Backgammon Doubling and ScoringThe doubling cube is used to know who has the cube now and how high it is. In the begining of a turn, a player can used the doubling cube, if he belives he has an advantage over his oponent.
Sometimes backgammon is played for money. A win is equal to one point. The ability to double allows a skilled player to make the most of a temporary advantage. A double offer must be responded with an acseptance, or the backgammon game is lost.
When a player doubles he passes the doubling cube to his opponent with the current wager turned up. The doubling cube shows the exponential numbers of 2, 4, 8, 16, etc, up until 64. Theoretically the doubling can go past the 64 on the cube, but usually does not. A player may not double twice in a row. The player must wait until his adversary doubles on his own account. Thus, at the will of the game underdog, can the doubling cube be passes back and forth.
A player who ends the game without having borne off a single checker is said to have been "gammoned". This entitles the winning player to garner double the number of points he would have received for winning the game (taking into account the doubling cube as well). If the losing player is gammoned plus has a piece on the bar, then he is backgammoned, which would triple the victor's winnings from the game in question.
There is no magic score that must be reached. Usualy, a limit is enforced brfore the game starts.
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